Players can now double jump and can now dash on the ground and in midair with the double tap of any directional button. Furthermore, a new gibbing system has been added to Extreme Death animations for all enemies that adds lots of new gibs and gore chunks.
Going into more details, all monsters now have death skins, one for normal deaths, one for burnt deaths, and one for exploded deaths, and all monsters will create particle and sound effects when hitting objects with their melee attacks. Lighting for every enemy projectile and attack has had their colors corrected and when blown up, monsters have a chance of moving left or right across the screen like in Turok 1. According to its description, Turok 2 Ascension brings crazier weapon abilities, more blood and gore, adds double jump functionalities, improves textures and more.
#Turok 2 mods mod mod#
Enjoy seeya soon.Modder ‘VGames’ has released a brand new mod for Turok 2: Seeds of Evil.
#Turok 2 mods mod update#
I will update this with a release and updates later. I love making level and seeing them in action. But this was just a fun challenge if you followed this hope you enjoyed me enjoying mapping. If anything something very special could be built from them adding to it. These maps are a bit vanilla but they have there own special things imo. Next time I will make a map not in one day and make a map with all the details I would add normally. I could use it to build something crazy on it. Its not mind blowing but its definitely fun and a decent layout. Okay I was a bit low on energy today with a big day at work. Will I make it to Friday ? I don’t know! lol. Most of the work had to be done with tricks in Gzdoom and using blender to remove surfaces. This one is a bit smaller but I think the creative idea totally makes up for that. It’s like the more maps I get in the more detailed they become. This one took a bit longer and there’s more details. So the challenge remains on my watch! here we gooo. That was a close one but I made it! Just 30 seconds to go. This is definitely the start to something that’s going to last for me though. I could put Turok textures in Doom that way I could build maps with Turok assets also. Hahah I don’t know about it but hey I will try a bit. More coming soon! I’m challenging myself to make a decent map everyday until Friday like this. Definitely see more of these Doom 64 maps to come. I used Doom 64 Retribution in Doom Builder to make my levels. The second map is made with Doom Builder today and uses Doom 64 textures it was another quick map but I made this one a bit more detailed than the first. Its really fun doing this and this is only the start. I made the map in about 20 minutes basically it just happened where I want to challenge myself to make really fast levels but still having some good design in it also. The first map uses textures from Doom 2 the base game assets only- I made the map fairly quick and simple but there are some nice little things and its great for raptor fest. I used GZDoom Builder and Doom 64 Retribution.
Like actors, sectors, lights, and stuff like that. There will surely be more of these, this is to much like home when it comes to building and thanks to Fireseed it really helps me! Basically what I’m doing is using the Doom editor making a map from scratch and then turning that into a level for Turok 2 by adding the needed things in the Turok 2 editor to the map. I created each of these Doom maps from scratch in one day each- and ported them to Turok the same day! In a way I’m speed mapping but that’s not the task here. Keep in mind I work most the day so these have to be extra quick but I think I can make a decent map quickly. I’m only doing this for fun without a care in the world but the plan is to make a fast quick level that still proves visual enjoyment and decent detail around the maps. I have challenged myself to make map like this until 7-14-17 Friday. Home › Doom › Doom User Maps To Turok 2 Mod (Updated Post)ĭoom User Maps To Turok 2 Mod (Updated Post)